Devlog: World Structure & Next Steps
Bloodhazard » Devlog






I've been working on improving the overall world generation. I'm quite happy with the way the walled cities started to pop up :D.
Next comes roads, underground levels, caves systems crossing mountains connecting different zones and 3D walkable buildings... that seems like the least ammount of level design I must do before going into narrative work... I'm actually both eager and afraid of going into narrative design, that's a new thing for me and I have no idea how to approach it!!!!
Bloodhazard
A sci-fantasy survival horror in development.
| Status | In development |
| Author | philip |
| Genre | Survival, Action |
| Tags | Fantasy, Horror, Indie, Open World, Post-apocalyptic, Sci-fi, Singleplayer, Vampire |
More posts
- Asset Integration22 hours ago
- Urban Ruins Upgrade11 days ago
- Env assets18 days ago
- Env concept exploration36 days ago
- World Update39 days ago
- Hero Concept Art41 days ago
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