Bloodhazard
Devlog
- December 03, 2025 by philip#env assets, #level designWorking on some modular assets for the game... Continue reading

- October 31, 2025 by philip#devlog, #openworld, #generation, #city, #wallI've been working on improving the overall world generation. I'm quite happy with the way the walled cities started to pop up :D. Next comes roads, underground levels, caves systems crossing mountains... Continue reading





