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Bloodhazard

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Devlog

  • Devlog: World Structure & Next Steps
    October 31, 2025 by philipmduarte#devlog, #openworld, #generation, #city, #wall
    I've been working on improving the overall world generation. I'm quite happy with the way the walled cities started to pop up :D. Next comes roads, underground levels, caves systems crossing mountains... Continue reading
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Updated 3 days ago